folkscallmewander: (so anyway)
[personal profile] folkscallmewander
[Wander has reeled back from this execution faster than Mulan's. This murder wasn't an accident, but it was still terrible all around, and it wouldn't have happened under normal circumstances. Knowing that Tadashi planned this out made it...a bit better, but it still made something awful eat at his stomach.

Speaking of which, everyone needed to eat something light today. Right after the trial, he heads to the kitchen and prepares twenty bowls of fruit salad and mixes together ingredients for chocolate chip cookies. While they're cooling off, he slides a note under everyone's rooms.]

There's fruit in the lounge, cookies coming soon. We should stick together, especially after this.

♥ Wander
yourghosthost: (moldering sanctum)
[personal profile] yourghosthost
[Just like last week, as soon as everyone’s done investigating and back in the stretching room, the doors close and everyone slowly descends. As it does so, the Ghost Host's voice once again echoes across the room.]

Tell me. Is this haunted room actually stretching? Or is it just your imagination?

[This is apparently a thing he does.

When it stops, everyone is once again welcomed to the graveyard 25 tombstones arranged in a circle. Now there are three new epitaphs to the newly dearly departed Mulan, Princess Anna, and Sophie. They are dressed with their own rose and class of cognac to each of their tombstone.

Here lies Ping Mulan
Wanted to do anything for honor
It’s a shame she is now a goner

Here lies Princess Anna
She stumbled upon a bride’s wedding
And earned herself a nice beheading

Here lies Sophie Hatter
She was a wonderful little maid
But sadly went and got betrayed

When everyone goes to their places, the Ghost Host speaks again.]

I suppose you all remember from last week how this works. Remember you only have one vote.

[Well there’s only one way to go now.]
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[Another week has come and gone and there’s already been one body this week. But unlike last week, nothing seems immediately off as you exit your bedrooms. Maybe no one else died this week…?



Jun. 25th, 2017 03:15 pm
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[Karolina and Mulan are dead. The first, and hopefully the last, deaths of your stay here. Hopefully their deaths won't be in vain. Your third week here starts on a solemn note, and the mood here has taken on a significant downward spiral. If it's any consolation (it isn't), you'll find that you have two new floors to explore...even if one of those floors has about twenty STAY OUT signs nailed to it.

23 guests remain.]


{ooc: Don't forget to turn in your week 2 AC! As we're now officially in full murdergame mode, AC from here on out is extended till Thursday.}
outsidethecircle: (Default)
[personal profile] outsidethecircle
[A couple hours after the trial there may be a note slipped under your bedroom door reading simply in very formal handwriting (actually it's very amazingly neat for someone of her age you might think it's the other Anna)--

I made sandwiches. They're in the lounge if you want them.


Anna herself will be found in the study after seeing everyone has enough sandwiches. Where she very sulkily is drawing a boat.]

Trial 1

Jun. 24th, 2017 12:14 pm
yourghosthost: (hot and cold running chills)
[personal profile] yourghosthost
[After everyone has finished their investigations, everyone finds themselves gathering in the stretching room once more. The door shuts behind them. The corpse swings above the proceedings, ominously, and wandering eyes can't help but draw their attention to it.

It especially draws attention when it appears to move upward.

The whole room seems to move downwards, as the walls get longer and the ceiling gets further away. A snide comment from your Host echoes throughout the room:]

Tell me. Is this haunted room actually stretching? Or is it just your imagination?

Find your place in the graveyard. I will be with you shortly.

[After a few moments, the room stops. A new door opens.

It appears to be an outside area, covered in overgrown plants and moss. An incredibly high gated fence surrounds the whole area, and perpetual darkness (accompanied by a bright full moon) sets the mood. A cobblestone path goads you on through this area, leading to a circle of 25 tombstones, each labeled with a participants picture, name and their birthdate. They're arranged to face each other, ominously enough. On top of each tombstone is a small typewriter-esque keyboard.

The only unique tombstone here is the only marked for Karolina. It's adorned with a red rose and a glass of cognac, and her tombstone is marked with a limerick:

Here Lies Karolina Dean
She might have had a rough life
But she really didn't deserve that knife

As everyone finds their places, the Host speaks.]

The keyboard on your tombstone shall be used for voting who you believe committed this crime. Due to the...nature of some of our participants, I will be forgiving misspellings and accidental presses, but each guest shall only receive one vote, and we go by majority rules.

Take all the time you need, please. There's no turning back now.]
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[Nearly two weeks in the Haunted Mansion have passed. Parties were had, friends were made. In fact, maybe you've completely forgotten about the motive looming over all of you. However, as what might be dawn approaches the Mansion, you feel a strange feeling of dread as you wake up. Is it all in your head? There's only one way to find out.



Jun. 18th, 2017 12:24 pm
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[One week. One week spent in the Haunted Mansion, and nothing seems to have changed. The hinges still creak in doorless chambers, strange and frightening sounds still echo through and you still occasionally catch a flicker of candlelight out of the corner of your eye. You might be slowly becoming familiar with the mundanity of this communal life, and we've recognized that possibility.

Something has to give.]


{ooc: Don't forget to turn in your week 1/intro AC! As per murdergame tradition, this begins our new weekly schedule - Tuesday and onwards are locked for the motive. Everybody's just working for the weekend.

Additionally, a few people this week are going to get tagged by...something. If you'd like to opt out of this, please let us know.}
folkscallmewander: (HI HAVE A GIFT)
[personal profile] folkscallmewander
[On Saturday afternoon, Wander tapes 23 identical letters on identical stationary. He would have folded them and slide them under the doors, but the entrance to Fiddleford's room was coated in salt and possibly other condiments that hadn't been cleaned, and ruining his letter in particular would send the wrong message.]


Dear neighbor, you are cordially invited to the game room this evening for a get-to-know-everyone party. There will be games! Food! Drinks! Icebreakers! Games!

I hope that we can all find the time to work together and see each other as friends!

♥ Wander and Sylvia

[The game room is less dusty in the evening with the addition of several paper chains hanging on the walls and a table laid out with cards, safety pins, food (chips and dip, Wander's triple pickle cream pie, and a cheese platter), and two pitchers of peach lemonade. Each card has blanks spaces for the participants to fill out: name and favorite food.

There's board games and a spot on the floor for group party games. Wander sets up a game for Spin the Bottle, though everyone is free to set up any game they want.

Have fun and hopefully no one will get murdered!]


Jun. 13th, 2017 02:09 pm
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[Now that we've got that out of the way, it seems the participants are free to explore the manor at their leisure. The entire first floor is available to them at all times, and any attempts to maneuver outside or to a different floor will prove useless. Seems you're going to get very familiar with this area over the next week or so.

There may be something there that wasn't there before, namely, a set of rules posted next to the bios. Take heed of them, mortals. If you wish to have a private conversation with your Host, it's now entirely possible.

With all that in mind, exploring sounds like a good idea. Proceed with caution, mortals. There are no safety bars to be lowered here.]


{ooc: This is the last mod post of the week - we'll have the new week log up for you on Sunday! Feel free to drop your coins into the slot machine if you've earned them. Just remember that this first week is a peace week, meaning that there will be no murder! Enjoy the quiet while it lasts, kids.}

yourghosthost: (final arrangements may be made)
[personal profile] yourghosthost
[Eventually, no matter your reading comprehension or your sense of time, you all find your way to the stretching room. Once everyone has gathered, the ominous sounds of a clock ring throughout the chamber. The clock strikes 13 times, and the candles in the room light themselves up on their own.

Something...or someone is in the room with you. They make themselves known quickly, with a deep voice that echoes throughout the room.]

When hinges creak in doorless chambers, and strange and frightening sounds echo through the halls; Whenever candlelights flicker where the air is deathly still - that is the time when ghosts are present, practicing their terror with ghoulish delight!

Welcome, foolish mortals, to the Haunted Mansion. I am your host, your... ghost host. Kindly step all the way in please and make room for everyone. There's no turning back now.

[The doors close behind everyone as he speaks, leaving the group stuck in the room until he finishes talking.]

Normally, we spirits don't open our manor up to temporary guests. But desperate times have forced me to extend visitations beyond our usual tours, and residency has been extended to your select group. You shall remain here permanently, unless...


[...his tone goes slightly darker for a second, with a hint of reluctance. The candlelight dims for just a moment.]

If you end the life of one of your fellow guests without being discovered, you shall be allowed to leave.

[It takes a moment, but the lights return to their normal brightness, and his tone becomes chipper once more.]

Of course, you're more than welcome to stay in the manor as long as you like! Our spirits haven't spent time with the living for a while, so they'll be excited for the change of pace.
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[You wake up in a bed.

A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.

And that “Rest in Peace” throw pillow really isn’t doing the room any favors.

Meanwhile, on the dresser on top of your new notebook, there is also a message:]

When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.

[Well, it would be rude to refuse an invitation, right?

As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.

As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]


May. 13th, 2017 11:07 am
notjustanytoon: (pic#8950546)
[personal profile] notjustanytoon
[Perry the Platypus has died. There is no doubt about that. Those of you who were hoping that nobody would give in to the judge's demands have swiftly been proven wrong.

The students are hoarded to the studio lounge once again, where a large door has appeared, seemingly from nowhere. Inside, defying the laws of space and time, is an incredibly large room, bigger than any of the others. It's boring and brown, a perfect courtroom, and seems far more maintained than any of the other rooms.

Three very large framed portraits hang ominously over the whole proceedings. The first depicts an old mansion, decrepit and decaying, with an oddly purple tint. The second features a vintage building, tower-like in size and scope, against the backdrop of a bolt of lightning. The considerably harder to make out. Namely, while a few bits of the picture appear to still hang there, it by-and-large seems to have been torn and clawed at by some very very big claws.

There is a circle of podiums, 27 to be exact, standing around a large bubbling pool of you-know-what. Be careful not to trip, kids. Each of these podiums bears a student's name, a small stool for sitting, and a screen and keyboard. You can guess what those are for, can't you? The podiums for our three minuscule friends come with stairs to reach the top of them, of course. 2 of the podiums stand empty, adorned with mini golden oscar statuettes depicting Edgar Balthazar and Perry the Platypus.]

Once everyone takes their places, Doom appears, sitting at a chair placed in front of the portraits. An ideal place to overlook these proceedings.]

The trial in the case of Perry the Platypus's death shall have very simple rules. You have accumulated enough evidence over the past hours and must now figure out who is responsible. When I call the vote, you shall type in the first and last name of the individual you hold responsible.

[His expression lights up just a little.]

Succeed in accumulating a correct majority vote, and you shall live while the culprit is punished. Should you fail to gather up a majority, or vote incorrectly...

Well. I suppose you'll find out.

[You have the evidence you need to piece this together, but can you apply it properly? Is there another way out of this situation? You'll just have to put your heads together and find out.]

(ooc: welcome to the mock trial! for those of you new to this, threadjacking and pointing out contradictions while contributing to the discussion is encouraged. if you have any questions, feel free to ask your mods!)
grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[It’s Friday. Your first week stuck in Doomville is almost up. While Judge Doom’s motive was certainly big, it’s hard to judge, for lack of a better term, if he could manage to change anyone’s past, let alone your own. So maybe you forgot about it, or maybe you’re so caught up with the “what if’s” that it hangs over you as you wake up today.

However, as you leave your dressing room, you may find that the door to Edgar’s Room is mysteriously ajar. While it was open for investigation yesterday, it seems more open than it was yesterday.

grimgrinningghosts: (Default)
[personal profile] grimgrinningghosts
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.

The horrifying clock
mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.

Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?

At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.

Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?

While you're waiting to find out what the deal here is, you might as well come out and socialize.]

(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at [ profile] foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

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