[Perry the Platypus has died. There is no doubt about that. Those of you who were hoping that nobody would give in to the judge's demands have swiftly been proven wrong.

The students are hoarded to the studio lounge once again, where a large door has appeared, seemingly from nowhere. Inside, defying the laws of space and time, is an incredibly large room, bigger than any of the others. It's boring and brown, a perfect courtroom, and seems far more maintained than any of the other rooms.

Three very large framed portraits hang ominously over the whole proceedings. The first depicts an old mansion, decrepit and decaying, with an oddly purple tint. The second features a vintage building, tower-like in size and scope, against the backdrop of a bolt of lightning. The considerably harder to make out. Namely, while a few bits of the picture appear to still hang there, it by-and-large seems to have been torn and clawed at by some very very big claws.

There is a circle of podiums, 27 to be exact, standing around a large bubbling pool of you-know-what. Be careful not to trip, kids. Each of these podiums bears a student's name, a small stool for sitting, and a screen and keyboard. You can guess what those are for, can't you? The podiums for our three minuscule friends come with stairs to reach the top of them, of course. 2 of the podiums stand empty, adorned with mini golden oscar statuettes depicting Edgar Balthazar and Perry the Platypus.]

Once everyone takes their places, Doom appears, sitting at a chair placed in front of the portraits. An ideal place to overlook these proceedings.]

The trial in the case of Perry the Platypus's trial shall have very simple rules. You have accumulated enough evidence over the past hours and must now figure out who is responsible. When I call the vote, you shall type in the first and last name of the individual you hold responsible.

[His expression lights up just a little.]

Succeed in accumulating a correct majority vote, and you shall live while the culprit is punished. Should you fail to gather up a majority, or vote incorrectly...

Well. I suppose you'll find out.

[You have the evidence you need to piece this together, but can you apply it properly? Is there another way out of this situation? You'll just have to put your heads together and find out.]

(ooc: welcome to the mock trial! for those of you new to this, threadjacking and pointing out contradictions while contributing to the discussion is encouraged. if you have any questions, feel free to ask your mods!)

Mock Victim

[It’s Friday. Your first week stuck in Doomville is almost up. While Judge Doom’s motive was certainly big, it’s hard to judge, for lack of a better term, if he could manage to change anyone’s past, let alone your own. So maybe you forgot about it, or maybe you’re so caught up with the “what if’s” that it hangs over you as you wake up today.

However, as you leave your dressing room, you may find that the door to Edgar’s Room is mysteriously ajar. While it was open for investigation yesterday, it seems more open than it was yesterday.

Entry tags:


[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.

The horrifying clock
mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.

Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?

At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.

Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?

While you're waiting to find out what the deal here is, you might as well come out and socialize.]

(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at [ profile] foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)