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grimgrinningghosts) wrote in
foolishmortals2017-06-11 04:17 am
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Entry tags:
Introduction
[You wake up in a bed.
A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.
And that “Rest in Peace” throw pillow really isn’t doing the room any favors.
Meanwhile, on the dresser on top of your new notebook, there is also a message:]
When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.
[Well, it would be rude to refuse an invitation, right?
As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.
As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]
A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.
And that “Rest in Peace” throw pillow really isn’t doing the room any favors.
Meanwhile, on the dresser on top of your new notebook, there is also a message:]
When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.
[Well, it would be rude to refuse an invitation, right?
As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.
As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]
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old manother person in the hallway. What the fuck is he going on about.] What's so "Halloween" about it?no subject
Ford turns impatiently to the girl who's clearly questioning his powers of observation, and lifts a six-fingered hand to the ceiling in demonstration.]
Oh, come on. Fake cobwebs? Plastic candelabrum? I'm sure there are some very convincing plastic spiders hanging every few feet, too. This whole place reeks of a cheesy funhouse. Like I said, tasteless. [He sniffs. Clearly his sensibilities have been offended.]
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[Because that's totally what "Halloween" means, right?]
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[That's the only reasonable conclusion here. If he's so knowledgeable about criminal activity, the old man must be a criminal.]
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Don't be ridiculous. I'm a scientist. I've been dragged into this nonsense the same as you have.
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But what would anyone want with a scientist and a pianist?
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[Why they would need a pianist is beyond his comprehension, but...]
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[Either seems feasible, if you ask him.]
I invite you to find one, if there is.
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[Magic is real and it can be used to transport people, but not really . . . like this. You gotta do a whole song and dance number (literally) to teleport anyone anywhere.]
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