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grimgrinningghosts) wrote in
foolishmortals2017-06-11 04:17 am
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Entry tags:
Introduction
[You wake up in a bed.
A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.
And that “Rest in Peace” throw pillow really isn’t doing the room any favors.
Meanwhile, on the dresser on top of your new notebook, there is also a message:]
When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.
[Well, it would be rude to refuse an invitation, right?
As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.
As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]
A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.
And that “Rest in Peace” throw pillow really isn’t doing the room any favors.
Meanwhile, on the dresser on top of your new notebook, there is also a message:]
When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.
[Well, it would be rude to refuse an invitation, right?
As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.
As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]
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The castle is... It's cool. The guards are rough though.
[He'll not mention that they literally threw him out at least once.]
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[Oops. She kind of let that slip.]
They are?
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[Old house, lived there before, plus the current scenario has ghosts on the mind. The building they are in, is creepy.]
Yeah! They threw me out!
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[Hey. She's totally not a ghost. She's a real girl.]
...Ouch.
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[He shrugs at the comment.]
I just got a little scraped up.
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[...]
I guess that's okay if you weren't hurt too badly.
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[Says the guy who picks fights with randos and breaks into inhabited buildings.]
Nah, I'm ok. But my pride isn't! I'll have to sneak in again!
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[He'd like her. ...not that Anna wants to share.]
Don't do that!
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[Despite his words, he's smiling, not disappointed looking.]
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[Don't be a dummy!]
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Because I'm not supposed to, mostly.
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[He looks left, then right, before leaning forward and whispering.]
I think the castle has a secret lab.
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[What are you even talking about?]
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