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grimgrinningghosts) wrote in
foolishmortals2017-06-11 04:17 am
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Entry tags:
Introduction
[You wake up in a bed.
A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.
And that “Rest in Peace” throw pillow really isn’t doing the room any favors.
Meanwhile, on the dresser on top of your new notebook, there is also a message:]
When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.
[Well, it would be rude to refuse an invitation, right?
As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.
As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]
A rather comfy bed, but as you open your eyes, you realize that this room is not one you’ve ever been in before. And even the most villainous of you should notice that something is immediately very off by how morbid your room looks. While generally clean, it looked dark and like it was a part of a very old house.
And that “Rest in Peace” throw pillow really isn’t doing the room any favors.
Meanwhile, on the dresser on top of your new notebook, there is also a message:]
When the clock strikes 13 o’clock. You must all meet in the stretching room for a special announcement.
[Well, it would be rude to refuse an invitation, right?
As soon as you leave your room, you notice a stark difference between the bedroom and the rest of the building. It looked like it hadn’t been kept up in ages, and it shows with how everything is caked in dust or covered in cobwebs. But judging by the other bedroom doors, possibly with other people peering out at the same time you, at least you’re not alone in this strange situation.
As you explore the rest of the first floor of the mansion, you’ll come to realize that, besides the bedrooms, the whole place is rather decrepit and dimly lit. While all rooms may provide a great interest in you, the the bios of all your foolish mortals might be useful to you, especially if you enjoy finding out how much your new captor has learned about you.]
no subject
Oooh, I'm listening. Just hypothetically, how do you manage that without anyone getting caught up in the bad end of it?
no subject
It's simple, really. All you have to do is find a source of ignition that can be carefully controlled, and keep the fire from spreading. Normally you'd want to use dirt or something like that to keep it away from unwanted areas, but I suppose we could do the same with metal kitchen implements or something similar that won't burn.
no subject
I getcha.
So basically what we need is a flamethrower, or a laser or something.
no subject
[holy shit]
I was thinking lighter fluid, but that's an idea.
no subject
Lighter fluid's a good starting point, yeah! We're just gonna have to get creative.
no subject
I like you, son. What's your name?
no subject
Name's Mike, Mike Chilton. And I figure you've got a name that isn't Pops!
no subject
I do indeed, Mike. The name is Stanford Pines. But please, call me Ford.