Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


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Oh no, Rapunzel is not getting made into stew today! She doesn't have her trusty frying pan on her, so first things first, find a weapon! After a quick scouring of the room she settles on a candelabra, lifting it into her hands and giving it a few practice swings. Perfect. Next she slowly opens her door, wincing at the ancient creaking, and uses her hair to climb up onto the ceiling. She'll have to take care not to leave any of it trailing, dragging it all up and bundling it close to her for easy use.
Final step, find an escape! Rapunzel is sneaking through the rafters looking for a way out when she finally spots them. A person! That must be her kidnapper! She's terrified, but they seem to be alone, and she's not having much luck on her own search. This could be an opportunity.Okay, okay okay okay, you can do this Rapunzel you can do this.
To her poor unsuspecting victim, you may just be trying to find your own way out. You may be just as scared and confused. There's that unsettling feeling of being followed, the sound of something slipping about in the shadows of this corridor, but hasn't that been usual for the rest of the building? All of a sudden they strike! Quick as a flash, something lassos itself around your waist and drags you into the air! OH NO! What will you do?]
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[Being grabbed from above by some sort of hair monster wasn't something Tadashi was prepared to defend against. To be fair, he isn't really prepared to defend against many things, as he's only carrying around a broken chair leg. So most of his reaction consists of alternately trying to hit the other end of the lasso and trying to get it off of him.]
Let go!
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[Whoever the hair monster is, they sound annoyed. Rapunzel staggers forward from her position, barely catching herself, thank goodness for hair harnesses. She pulls up on the hair Tadashi has grabbed petulantly, and swings that chair leg back at his shin.]
Hold still. I have questions, questions that I demand you answer.
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Hey yourself. I'll answer your questions if you stop trying to hit me.
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[It probably can't hurt.]
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Wha- oh good gosh. [Time to start struggling.] Oh sweet Christmas! Now- now stay calm Jiminy. You've avoided spider webs before. You've escaped Monstroso before. You- you can handle this with cool, rational thought.
[...]
HEEEEEEEEEEEEEEEEEEEEEEEEEEELP!
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Who's there? Show yourself!
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How can I do that when I'm hanging on the brink of a furry cliff?! Oh geez oh criminy oh good golly
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Don't think you can hide from me.
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Y-You put me down right now, whoever you are!
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[It's a tiny talking bug man.
Well then.
Rapunzel isn't entirely sure how to react to this.]
You tell me who you are first.
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[He tears his arm out from the hair to shake a finger angrily.]
It takes some nerve to tie up a cricket, minding his own business! I-I oughta call the police, ya little whippersnapper!
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What's a police?
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You know, like, uh... they're fellas who, uh... [He twirls his hand aimlessly for a few moments before eventually letting it slump in defeat.]
Criminy, kids today are something else...
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i am horrible at "fight scenes" but i had to
Ah, she assumes, a hair monster, of course that's what's going on. It solves everything, ridiculous and doesn't match up with this place at all, why wouldn't it be a hair monster.
Knowing it's a hair monster fixes nothing, though, especially since Kim lets out a little reactionary shriek as it lifts her into the air. What to do here? If only she had her Blade Blaster- her power coin, not hers anymore remember Kim- to cut it, but she'll have to make due.
Kimberly pushes off the ground with one foot, and she uses the hair's momentum to her advantage. With that combined, she hopes it'll send her up to the rafters, so she's got a nimble and flexible leg outstretched, to kick!
...For good measure, she lets out a hyah.]
an epic battle for the ages!!!
Okay so her kidnappers know kung-fu. That's fine. The ceiling is her turf! She's got this! Rapunzel loops her hair around Kimberly's foot and takes the hair, jumping down to a lower level with it in her hand so that if she's quick enough, she can flip the girl upside down.]
H-Hold still!
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...Or...not hair monster. This just kind of looks like...a girl.]
H-hey-- okay, mega-head rush. [She's very glad she has a leotard on under her sundress, because being upside-down makes it ride up and fall. With one hand, she tries to push it so it's at least out of her face. The other hand...
She's a very flexible girl. And she's spent the last few months training for international competition, the last few years defending the world. Kim takes a deep breath and folds her body up, grasping at the hair tied around her foot. She's not trying to untie it. Rather...]
Sorry 'bout this, but let go! [To pull on it. To get her to let go.]
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Me let go? I'm the one that should be saying that! Where is this? I demand you let me out of here, you, you kidnapper.
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Wha- kidnapper, I'm no kidnapper! I'm a kidnapee, goldie!
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A likely story! That's just the kind of trick a kidnapper would say, I'm on to you! If you're a kidnapee, where's your proof?
And it's Rapunzel.
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[YOU DON'T SCARE ME POTENTIAL KIDNAPPER I'M IN CHARGE HERE]
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