Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


SUNDAY
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It only kind of works.
He manages to not hurt himself, but a sheet is caught in one of his wheels and will be trailing along after him when he leaves the room to investigate his new surroundings. A curious sight to see poking into all of the various rooms here, to be sure.]
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... Only one thing to do, then. Aqua stands and... what the heck? That clock--it's creepy, but she recognizes its shape immediately. That's even more disconcerting. All of this is making her head hurt, she won't lie. The questions are already filling her head, but she has other matters to attend to.
She exits the room, feeling even more uncomfortable with each step she takes. There's the matter of other rooms apparently being occupied, the strange noises she hears, and the state of the place. What happened here? She doesn't sense a lot of darkness, but... maybe she might be wrong. She's been in the darkness so long, maybe she's just grown that accustomed to it.
Either way, when Aqua sees someone, she flags them down with a stern expression. She's investigating several of the rooms, so it's not unlikely to see her in any of the rooms. ]
Excuse me, [ she says, not feeling entirely optimistic, ] do you have any idea what's going on, or why we're here?
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Ugh. Peepers! I don't remember this part of the plan! Just get out here before I get mad!
[After at least a half hour of that, kicking open doorways and shoving pieces of furniture, he will proceed to start manhandling the theater projector with his terrible skeleton hands. This mostly amounts to him slamming the movie reel against the machine and not understanding why it isn't working.]
Stupid... movie box... work already!
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Really, the first thing that happens is that she bursts through her door, eyes wide, a look of absolutely worry on her face. She's not in Arendelle. She's not at the castle. No no no no-]
Elsa?!
[She's just going to start...trying to throw random doors open. Try looking in, popping her head in, and calling for Elsa. Of all the times to be...well, kidnapped, no other way to put it, it had to be when Elsa was sneezing snowballs!
...
It totally makes sense, really!]
Hello?! Elsa!
[She definitely wouldn't mind the help!]
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[After a while, she'll start searching through every room.] Mom? J. Lo? Pig?
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[ The most ostentatious man in the house emerges from his room, slamming the door, and he looks VERY CROSS WITH ALL OF THIS. Also oh my god that last "What" was delivered in an 80s rock voice meet your new best friend, The Duke. ]
Number Two! Dan! Chilton? DAN!! I want an explanation for the state of this dressing room, and I want it ten minutes ago!
[ ... yeah, that's what he's most upset about. Um. He will then proceed to immediately turn towards whatever poor soul is nearest to him and Dramatically Point at them with... his fist? Oh, no, there's the pointing finger. Just took him a second! ]
YOU THERE! Where in the name of sweet sweet aluminum oxide are we?
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Timbuk...cats...dogs...umbrellla...madame...doll- dollars!
[It takes him a minute of panic to realize that this is not, in fact, Timbuktu. He cries out in panic, running out of his room and flapping out of his hands as he does so, clinging desperately on to the first person he sees.]
Oh, thank heavens! I was stuck in that...that trunk for days!
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But recently he also learned that magic and wishes were a fucking thing and that tended to upend some assumptions about "realism". And that lead him to start trying and think more optimistically about situations. Sure, this didn't look like Gepetto's house. In fact, it looked like a dressing room, which were rife with criminals and fools. But that was no reason to freak out. Everything was just fine.
Climbing out of the far too spacious bed, he hopped down the stairs and made his way to the adjourning room. It was a theater, uggggh. He could feel a headache just thinking about the loud audience members who might step on him. Or worse, actors.
Still! No reason to be upset! The Blue Fairy must have sent him to this horrible den of sin for some reason!
And so Jiminy Cricket hopped his way to wherever he thinks he's supposed to be. This whole place is so big, with so many strange future inventions, he can't help but stop occasionally to examine his surroundings. Moving stairs? Some sort of.... image projecting devices? And so much food!]
Well I say, this is... this is something else alright!
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Something is up.
And leaving her room and stepping into this new, fresh hell only further cements this fact. She doesn't remember going to a haunted house with her friends... at the end of August. That was too late for both Halloween and Summerween. and it's around the time she reaches the middle of this place that she just... lets out this very frustrated groan.]
Oh, come on! I already went through a big world-ending event! I'm so not in the mood for this, guys!
[Because her friends have to be behind this, don't they?]
...Robbie? Tambry? Guys? [...] Thompson?
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So instead he's gonna spend all his time trying to find a way out of here. Considering he's most likely been kidnapped, he's not really eager to see who his kidnapper could could be. But that doesn't mean he's going to ignore all these people he's seeing too, in fact he might just pull you aside and gesture around him in his way of asking if you have any idea what the heck is going on here.
This is a bad day for him so forgive his grumpiness.]
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most everything around is new and interesting to her, but she has become especially enamored with the microphone. she has managed to suss out its use, and is standing on the stage to fiddle around with it, and gosh wouldn't it be great if she could use this magic sing-louder... maybe she could just open her mouth and pretend--
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... and then she just kinda like stands there, like. well gee i guess i didn't sign. still got legs. suck it, ursula.]
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Oh no, Rapunzel is not getting made into stew today! She doesn't have her trusty frying pan on her, so first things first, find a weapon! After a quick scouring of the room she settles on a candelabra, lifting it into her hands and giving it a few practice swings. Perfect. Next she slowly opens her door, wincing at the ancient creaking, and uses her hair to climb up onto the ceiling. She'll have to take care not to leave any of it trailing, dragging it all up and bundling it close to her for easy use.
Final step, find an escape! Rapunzel is sneaking through the rafters looking for a way out when she finally spots them. A person! That must be her kidnapper! She's terrified, but they seem to be alone, and she's not having much luck on her own search. This could be an opportunity.Okay, okay okay okay, you can do this Rapunzel you can do this.
To her poor unsuspecting victim, you may just be trying to find your own way out. You may be just as scared and confused. There's that unsettling feeling of being followed, the sound of something slipping about in the shadows of this corridor, but hasn't that been usual for the rest of the building? All of a sudden they strike! Quick as a flash, something lassos itself around your waist and drags you into the air! OH NO! What will you do?]
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i am horrible at "fight scenes" but i had to
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[The shriek echoes throughout the building. Forget being kidnapped, forget being trapped in a haunted house, forget that her wand is nowhere to be found, Star is gonna karaoke it up right here, right now.
...If she can find the karaoke machine, that is. It's gotta be around here somewhere.
If you're passing through the lounge, she'll point to you.]
Hey! Come help me look for the song book!! Oh boy I hope they've got "It's Raining Tacos"!
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This, though... this felt like back then. It was like something digging its claws into her chest, making it hard to breathe as she examined the unfamiliar room she woke up in. Everything was just so off, and there were dozens of questions spinning around her head so fast it was starting to hurt. And will all of this inner turmoil, Elsa wanted nothing more than to just stay here, to hide herself away until she could calm down, but... no. She was getting better. She wanted to get better. So... she has to do more than hide in her room.
Cautiously, she opened the door, ignoring another anxious spike shooting through her as she sees more unfamiliar surroundings, and looks about, hoping to spot anyone roaming the halls...]
Hello...?
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Hello? Oh, please don't panic. I just want to ask you a few things!
[She'll also check out the waiting area, where she's on top of an end table reading whatever's laid out there. This involves walking all over it and taking great pains to turn a single page.]
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hallways
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So with panic and curiosity, he walks out of his room and looks around. That clock had woken him, and clocks meant people. People meant information. Information meant... well, information. Of course the first person he comes across will have a worried looking blond trotting up to them.]
Excuse me, what world is this?
[Later one, Roxas can be seen snapping his wrist up and down. There's obvious frustration on his face as nothing seems to be happening. Might want to ask what that's about.]
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[His hand shifted, searching for his iconic hook.]
Oh come on! [He was getting a little tired of losing it.]
[Everything about his surroundings was odd, but he was a bit too concerned with the growling in his stomach and the bitterness in his head. The map was gathered up as an afterthought, note regarded but largely ignored.]
[The first order of business was the... magic box with a number of foods in it -- in a space that the more modern of folks might call a kitchen.. He plucked out a very raw chicken leg (ripped from an equally raw whole chicken), almost salivating at the thought of it. Non-seafoody meats? Awright!]
[Of course, he wasn't a complete animal, and so he found himself searching about for a fire pit of some sort. It was in this state that he rather accidentally stumbled onto the waiting area.]
Uh. This some kind of party in my honor?
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The former stormtrooper tucks the lightsaber in the back of his pants, hidden by his jacket before he opens the door. It's not the safest place to put it, but he's gotta do with what he's got! At least until he figures out what this place is... Finn shifts himself out the door, closing it behind him as he looks around. Everything looks...old? Where's all the droids?]
Where... [His forehead wrinkles in confusion.] I don't see a droid port even... [Finn takes a few steps forward away from the wall, his body tense.]
Hello?
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12 PM, Waiting Area
All rise, all rise! De dishonorable Judge Doom of DOOMTown presiding!
[Judge Doom is a shadowy figure, clad in black, whose cape flows behind him even with the absence of wind. He carries a cane with a skull top - almost going out of his way to be extra.
But more importantly...there's something about him that looks off. You're not really sure what it is. Maybe it's because even for the elderly and inhuman among you, your skin looks so much more colorful and flawless compared to his. It's like staring right into the Uncanny Valley - something about him doesn't sit right with you, and you're not really sure what it is. It's like watching the Polar Express. He almost looks right, but something about him seems a bit creepy, besides the dark attire.
He glances across the room behind a pair of dark glasses, and speaks.]
Each of you has been found guilty of a crime. Whatever your crime may be, each of you have been placed under my watch. Thus, your stay here shall be an indefinite one. However, there is one thing that will cause me to adjudicate your sentence.
[Doom smirks.]
If you murder one of your peers, and manage to get away with it, you shall be allowed to leave. Perhaps you shall even be rewarded. Something to help alleviate your guilty conscience.
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pretend i was earlier ok
But, no, this does not feel like the rough leather of his jeep, it's too soft and fluffy. At first she wonders if that was a dream, or--
Alright, no wow, Kimberly gags, and wrinkles her nose, and just groans all at once.]
Seriously?! [She asks. The sky. Nothing- the inevitable people watching her and cackling.] I'm retired, you lunar losers! Urgh!
[...So she spends a little time raging and gently kicking the wall, and then looks around for anyone she recognizes, wandering down the hallways. There's no communicator so she kind of has to...resort to regular methods.] Tommy? Aisha, Billy? ...Kat? Guys, you here? [And completely judging the state of this place. For the record.
There is no time to get distracted by the room filled with costumes, or the karaoke machine, or...the creepy noises and things that seem to be following her, somewhere around the projection room she spins about at one of the noises and balls up her fists, dropping into a practiced martial arts position. Looks like she's seriously going to kick something's ass, even if that something is you! ...Sorry, she'll snap out of it once she realizes there's no threat.]
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projection room
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10 years late with islandbucks, also before we all meet our doom
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MONDAY
INVESTIGATING (+kitchen, lounge)
The obvious place to search first is his dressing room. After carefully checking all the drawers, he starts moving around the furniture to see if there's anything cool like a trap door or a secret room. That's the kind of stuff that happens in mysteries, right? Feel free to stick your head into his door and see what the heck he's doing because left his door open and he's making a lot of noise. He keeps dragging things out into the hall and back into his room as he rearranges it. There has to be something here. Right?
. . . After all that fuss, he's kind of grimy and tired so he makes a quick stop in the kitchen and then he flops down in the studio lounge. He's not a huge fan of reading - it's really more Taylor or Gabriella's thing - but it beats moving around more furniture. And hey! Maybe there'll be clues in something he reads.]
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lounge
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dressing room
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lounge
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Re: INVESTIGATING (+kitchen, lounge)
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Dressing room
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INVESTIGATING (everywhere, pmuch)
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INVESTIGATING
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Re: INVESTIGATING
INVESTIGATING (????) please help this man
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/ h e l p s ?
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INVESTIGATING
Re: INVESTIGATING
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INVESTIGATING-ish?
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INVESTIGATING (various; pretend this isn't super late)
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kitchen
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[Theatre]
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Kitchen
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TUESDAY
MOTIVE: Back to the Future
In line with my previous suggestion of offering incentives, I have decided to offer you all one you might find to be quite tempting.
[He quietly addresses the crowd of onlookers, tapping his cane impatiently as he speaks. He points to a large clock in the foyer, which slowly begins to rewind on it's own as he speaks.]
Please excuse the crudity of this model, but what I am offering you now is a chance to change your past through otherworldly means. Perhaps you can undo your past mistakes, and rid yourself of the crimes that have placed you here in the first place. Or perhaps, you may utilize this opportunity to save a loved one. There are quite a number of things you could do with this opportunity, and is not my business to discuss what each of you would do with this.
I know some of you may think that this concept is quite "heavy", but rest assured, I have the power to make it happen for you. So long as one of you comply with my previous instructions, I will give that person a chance to have this happen.
Or you can choose to rot here with your peers for the rest of eternity. It is your own choice. I would suggest that you go back to the past, and change what was once set in stone. Your future hasn't been written yet - no one's has. Your future is whatever you make it, so make it a good one.
[And with that, the judge and his cronies move out the door, disappearing as quickly as he appeared.]
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OTA
and later still
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Right after!
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right after
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Part prompt, part INVESTIGATION
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Lounge
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costume room
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costume storage
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Sort-of INVESTIGATION | post-motive | OTA
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commisary
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WEDNESDAY
MEETING/CLUE DISCUSSION
He's prepared a large number of foods on the table, meats, cheeses, crackers, even a large and hearty pot full of soup. He overlooks this display with an expression of...I guess you could call that satisfaction, and he speaks.]
So. It has come to my attention that we should, mhm, discuss what our plan going forward will be. More importantly, I would like to know if we've found anything that could pertain to why that Doom character has placed us all here in the first place?
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ota but also in particular paging star butterfly
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THURSDAY
EXCECUTION: TURPENTINE ACETONE BENZINE
The room has an air of foreboding that isn't usually present with these things. Largely because the stage has been overtaken. The microphone has been moved aside, and in its place is a large barrel filled with a smoking green liquid. To anyone with an acute sense of smell, it certainly smells just a little bit like paint thinner. The judge appears from the shadows, expression grimmer than usual. His posse shows up behind him, dressed as a herd of cats. Two orange, two white, one gray.]
One of you attempted murder yesterday. Unfortunately, that person's incompetency saved the rest of you. I was served a lethal dosage of poisoned soup yesterday, one that would have likely killed any of you. But because I was the victim of this attack, that person must pay for their actions.
[You start to realize there is one in your group that is missing. Almost as if on cue, Edgar Balthazar appears from the ceiling, dangling from a rope. Though his mouth is gagged, his voice and panic still makes itself known regardless. Anybody who steps forward will find themselves blocked and tased by the weasels, as Edgar is slowly lowered towards the vat.]
Edgar Balthazar. In the crime of poisoning an officer of the law, this court finds you guilty.
[Edgar's eyes go wide as his bound legs touch the dip. They swell up in tears, and his screams become more prominent behind the gag. His legs seem to practically disappear, the colors of his suit and skin seeming to blend into the dip as a mix of pink and white pool inside the green concoction. Though smoke billows up gradually, he doesn't stop writhing even after his heart and chest meet the concoction.
It doesn't smell like a human burning, though. It smells like burning rubber.
He doesn't stop writhing until the top of his head sinks into the dip. With a satisfied smirk, Doom and his weasels turn to leave, leaving the barrel behind.]
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cw: emetophobia
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AND THEN THERE'S THIS ASSHOLE
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INVESTIGATION....?
cw: heavy drinking
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Kitchen
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investiga...tion...?