Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


Part prompt, part INVESTIGATION
...And let's be honest, that something can't be "beat up a bunch of weasels" because she's only seen them twice.
So she leans into the mystery aspect of this and starts to look around. This means digging through the costume storage and prop storage rooms, because they sure seem to have a lot of interesting things in them, right? ...Also because she is...a little tired of wearing the same thing, day after day. Okay, really tired, her sundress is comfy but a girl is not meant to reuse the same outfit twice in one week. She doesn't even have makeup to reapply, and most of hers has washed off now.
Kimberly's looking for interesting outfits, therefore, or at least things she could wear in a normal day. ...Or makeup. Or, you know. Something more useful to their situation, like a hidden passage or a clue to where they are besides "haha Doomtown." Prop storage hunting is more devoted to...well, she's a gymnast. She's just itching for a balance beam.
After all that, she'll idly look around the studio lounge. This time's not really for investigation; rather, she's quite interested in that karaoke machine. What's it have? Maybe she could sing a few bars of something to calm her nerves.
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There's a tag on the inside. Written in marker on it is "AURORA.]
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[With the dress set to the side, she's going to look through the large clothing rack. There's really things for animals here? That's thoughtful, since they've got a few mice and a cricket.]
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Lounge
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costume room
Where do they get all of this?
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I dunno, but there sure is a lot! There's even stuff your size.
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costume storage
Wendy herself wanted to join in the investigating herself, since that seemed to be what everyone was up to, so she strolls into the costume storage, eventually spotting kim looking around.]
Kim! Find a way out yet?
Re: costume storage
...And is checking out a nice selection of hats, don't give her that look.] Hi! Unless cute all the cute '40s chic can be used as a battering ram? Nope.