Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


Sort-of INVESTIGATION | post-motive | OTA
A little bit after the motive is announced he can be found in the commissary eating beans out of the can with a spoon like a fucking adult. Were there beans on the table of actual prepared food? Probably. But this is comfort food, even if it's the wrong brand, and he trusts what's in the cupboards more. There is also a bottle of the previously-untouched alcohol next to him, unopened. It is definitely too early in the day to start drinking but he's thinking about it.
Later still it's time to venture into the office. Mainly he's looking for pencils and paper because he needs something to be doing with his hands and drawing blueprints is always good stress-relief, but it's easy to get side-tracked in a room with so much stuff in it. It seems most logical to check the desk drawers first.]
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He is definitely going to take a look in the folder, though. He's very familiar with the habits of men who have things they want to hide (Ford) and he knows what an unlabeled folder means. Something in there is worth looking at.]
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They're...animation model sheets. Wow. That sure is something.]
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Are they for a particular character? Or set of characters?]
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At the top of the pile is this sultry lady.]
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He's going to pocket the page. Maybe he'll find that girl later. Is there anything else of note in the folder, or that drawer? If not he'll move on to the next.]
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In fact, looking around the room, there's a lot of film posters that feature these characters. That last one doesn't seem to be on any of them.]
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Which is to say, he's going to see if he can remove that torn piece.]
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commisary
Kim approaches hesitantly, fingers laced together at her stomach, and when she gets close, she leans over to say hello.]
Hi there. I'm Kimberly. You were at the weird announcement, right?
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Both of them, yes.
[It takes him a little too long to realize he should probably give her his name, too. Proper introductions are hard to remember when everything else is so hecked.]
Name's Fiddleford. Dr. Fiddleford McGucket.
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[He doesn't sound all that convinced but he'd kind of like to be.]
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[You had him like right up until that, Kimberly.]
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[Far-fetched. He's about to say far-fetched, after everything he's seen (or has the vaguest recollection that he's seen). After waking up here with no explanation. There's a talking cricket here. Are superheroes so impossible?]
Well. Guess it doesn't sound any more odd than the rest of all this.
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Well, they've never let me down before. They're not about to start now.
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Aside from. Y'know. I mean no one's goin' to. It's insane.
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