Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


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[ She lets out a little sigh, but she keeps her head up. ]
Then again, I haven't investigated everywhere yet. Mostly, I've been trying to see who else is here.
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"Certain associates"? What do you mean by that, exactly?
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In terms of size, strength, or powers they might wield?
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[ Well... that's at least a bit more comforting. If they're here, of course. Aqua won't hinge all her hopes on that. ]
What are their names? It's likely that if they are here, their names will be on these doors.
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Nocturnal? You have... strange associates. But if their names aren't on the doors, it just means they likely won't be here.
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Since I've given you my list, are there any names you're hoping to see?
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I'm not sure I'm hoping to see them here, since I'd rather they be in much better places... but if there were any I'd want to see, Terra and Ventus.
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No, it's only natural to think like that. Even so, I'm not certain I'd like to have my best friends in such a place.
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