Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


cw: heavy drinking
Look. He wants that memory out of his head, and if he can't destroy his braincells with radiation then he's going to have to do it the old-fashioned way.
On the table in front of him are several pieces of paper, ones he took from the office when he was in there before. In between sips of whiskey he's drawing feverishly -- it looks like blueprints of some sort?]
Some sort of rammin' arm maybe... don't know how much we'd hafta break through... could dig out but how long's that goin' to take, too long, might hit a gas line, too dangerous...
[Hey, though! His words are the right way around again, that's something? Right?]
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Alright, inquiring minds - just kiddin', only my mind - want to know what you're doing here.
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It might not be a good idea to be drinking this much on a stomach with barely anything in it but shhhh. Shh.]
Blueprints. Can't even make what's on 'em here, couldn't get parts, but it -- it helps. Keeps me busy.
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What kind of blueprints, my man? I'm a fan of the mechanical myself.
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[In theory. He knows he can't build it in practice. There are things here he could cannibalize parts from and he could probably jury-rig tools but he'd never manage something close to what they'd need to make it out.]
It's all just wishful thinkin' really.
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[It's more a therapy thing than it is a viable plan, though he dearly wishes it were both.]
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[He gives himself a moment to think. Thinking involves drinking a little more whiskey.]
Don't know if I could make somethin' strong enough. Not out of somethin' so small.
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I wish I could. I really, really, really... [Whoops. Lost the end of that thought. What was it? It's fine. Probably not important.]
How old is he? Your brother.
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So he'd be about my boy's age. [He thinks. He doesn't like to acknowledge that it's hard to remember exactly how old his own son is.] I could design you somethin' to bring back to him. For when we get out.
[Because they're going to get out. Somehow. Some way. Right?
They are not going to get out.]
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What sort of things does he like? Cars? Dinosaurs? I made a pterodactyl, once.
[Please just give him something to do. A distraction. That's what he wants.]
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Kitchen
He eventually stumbles his way into the kitchen, after washing himself in a blind panic, looking for something to focus on. Something to distract himself. Something useful, something that could help people out in this dire time.
Oh! Well there's a problem! He'll just hop on over and politely encourage proper behavior.]
Well look at you! Drinking liquor!
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Sure am. You goin' to take issue with it?
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[If he can fix this, maybe he'll feel less like a piece of garbage.]
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For real tho, he gets so angry and a little jittery.]
You sick jackass.
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Y'know what I think? I think you just like feelin' superior.
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I help people. Its my job.
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What about bein' a holier-than-thou little nuisance is helpin' people exactly?
[He's being awful petty and he knows it. He's just running on empty. He's barely slept or ate the past few days. He's had the fear of death hanging over him for all that time. Today he saw a man melt. His level of tension is through the roof and he needs an outlet, and he's not emotionally healthy enough to realize maybe that outlet should not be a cricket whose only real crime is being kind of a jerk.]
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