Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmortals2017-05-06 11:18 pm
Entry tags:
THE MOCK WEEK
[You find yourself waking in a large dressing room, incredibly spacious, but in intense disarray. The bed is comfortable enough, and each room seems to be equipped with a working bathroom and shower, so it's at least livable. But aesthetically, the place has hit the floor.
The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at
foolishmortals for updates, and if you're so inclined, please feel free to join your Discord-inept head moderator as he struggles to set up a Discord chat up for everyone.)

The horrifying clock mounted on the wall reads 9 am. After enough searching, you'll find a large tourist-y map of the studio on one of the dressers. An ominous note attached to the map with a paperclip reads "12PM WAITING AREA". It's not like you have any choice in the matter, seeing as there doesn't seem to be any way out.
Upon exiting the dressing room, you note a crooked star attached to the door bearing your name. There are 24 others like this, bearing names that you may or may not recognize. A quick tour around the studio reveals it to be in a similar state of disrepair, but something doesn't sit...right with you. Though the place is certainly creepy, you get strange vibes as you explore the building. As you move about the dust-filled halls of the abandoned building, you may spot movement out of the corner of your eye, or hear strange noises from behind you. It's nothing to be worried about, though...right?
At the very least, you'll find some comfort. The projection room and attached theater still seem to be in working order, though you'll have to manually grab one of the reels off the wall and start the thing yourself. In addition, the waiting area and lounge are both filled with reading materials, and the later features a large stage and a microphone. The commissary seems to replenish itself with food whenever you take your eyes off of it, ensuring that we won't be going hungry anytime soon. There are also cabinets full of ingredients and a small kitchen should you not trust whatever your benefactor is placing out for you.
Fortunately for them, the smaller individuals amongst your party won't find a great deal of difficulty moving around. Though their beds remain oversized, there seem to be appropriately-sized staircases and escalators placed about in appropriate spots, so as to make their lives easier. After all, they can't just keep relying on the others to get up to the cabinets and such, can they?
While you're waiting to find out what the deal here is, you might as well come out and socialize.]
(ooc: Welcome to the Foolish Mortals Mock Week! Please follow us on Plurk at


no subject
Did I...? No, no, I couldn't have. But there's all that time missin'...
[It doesn't really look like his general design aesthetic, but he's done a lot of weird things as of late. If he built a robot and then completely forgot about it it would not surprise him.
Does it have a logo? A nameplate? He's just gonna... try and get close enough to look. Yeah. If he built it it'll say on there somewhere.
It has not occurred to him that this boxy little robot is alive.]
no subject
Upon turning here and suddenly noticing that there is someone who is trying to get a rather close look at him right here, WALL-E startles. He doesn't just jump, he retracts, pulling his eyes, arms, and wheels up into his body until he is nothing more than what looks like a rusty metal box sitting in front of Fiddleford.
... Until he peeks his eyes back out from the top here, curious to see if Fiddleford is still there.]
no subject
Look. It's been a long, weird day, and he's even jumpier than he is normally (which is very jumpy indeed). When the boxy little robot doesn't follow up its sudden retraction with, say, exploding or producing some sort of laser gun, he relaxes a little.]
I'm not... I won't hurt you?
[It's phrased like a question because why the hell is he trying to reassure a box. It's not alive. It's not like it'll care. It just is acting so lifelike...]
no subject
Was there something that you wanted from us?]
no subject
You're a curious little thing. Is someone controllin' you or...?
[That would make the most sense. Some sort of remote control.]
no subject
He even blinks and puts a hand against his chest.]
WAAALLLYYY...
["WALL-E" is a good boy who introduces himself to those he meets for the first time.]
no subject
[A fully-functional self-sufficient AI? Sure, it looks a little rough design-wise, but no doubt that's because all the work went into the programming! It must be incredibly complex! Aaaah, that's so cool, and actually enough to put all his anxiety out of his mind for a little while. Nothing does that for him quite like some impressive science.]
no subject
no subject
That's -- that's incredible! I've never seen anythin' like you, not even anythin' I've ever built's come close --
Your name's Wall-E? I'm Fiddleford.
[He... does not expect the robot to be able to pronounce that. Most normal humans can't.]
no subject
[... He's trying, he's trying so hard to get this right.]
no subject
Not bad! Not bad at all. Are you -- d'you live here or did you show up like the rest of us?
no subject
no subject
[Isn't that weird? That seems weird. It does mean that this friendly little cube probably isn't involved in whatever nefarious purpose brought him here, though, and that's something to be thankful for.]