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grimgrinningghosts) wrote in
foolishmortals2017-08-04 02:20 am
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FINAL INVESTIGATION
[It’s Wednesday morning, and when the 8 remaining guest wake up, they’re greeted to a soft song playing in the distance. Even with the stress of the past few months, the song helps puts the living guests at east, a beam of hope in the dark times.
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
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Ford shivers, glancing around, and looking to the other three.]
We should keep moving. I have a bad feeling about this place.
[He glances toward Tarzan.]
I should...put him in one of the carriages, at least. Give the poor boy a shot at a decent burial.
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I think you should do that, Mister Ford. We... should move on.
[Ignore the kid covered in blood.]
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[Ford sighs heavily and moves into the cell, sidestepping as much blood as he can. He's glad Anna thought to unshackle the poor man; he moves over to the bed and pulls the sheets off of it, then squats down next to Tarzan and carefully closes his eyes, muttering something in Hebrew under his breath as he does so. It's not a proper kaddish, but it's better than nothing. Then, he carefully shrouds Tarzan in the sheets, which begin to soak through with blood alarmingly quickly as he rises, hoisting the body over his shoulders.]
Come on, ladies. Let's check out that staircase out there.
[But first, he's just going to...gently set Tarzan's shrouded form in one of the doombuggies.]
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She's super not into the idea of finding more things today for some reason and someone else is gonna have to go up the stairs first.]
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[Wow... She glances around. Is there a bed and things?]
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[That's... well okay. Everything about this is ominous and creepy, but this even more so.]
Let's... let's be careful. We can't have any more accidents.
[God, she's still shaking from the gun going off. But she'll try and focus, and move over to the nightstand. Anything on top of it, first off?]
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Um... do any of you know how this device works?
[And she holds it up!]
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He looks at the item Elsa is holding up, and his face lights up.]
Of course I do! It's a tape recorder. It's used to record and play back messages. Sort of the same way the buttons on the portrait wall could play songs.
[He takes the tape recorder and look it over, punching the buttons experimentally. Is it still functioning?]
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"Log Da-"
[The sound garbles, before picking back up again.]
"One issue that has caused me great distress since my passing is...learning how many lost souls have been taken advantage of, both by demons and The Greek God of the Underworld. I have pondered for many a restless night on how to combat this issue, and I believe I have it. Gracey Manor, henceforth rechristened as 'The Haunted Mansion' shall be...a sanctuary for spirits. One in which ghosts can find themselves both permanent residence and protection from those who would seek to do them harm.
Madame Leota has provided me with a good deal of abilities to help me in this purpose. By binding my spirit to the mansion, I shall never be able to leave the grounds, but will be able to protect it from dark influences for the rest of eternity. So long as my soul continues to haunt this mansion, none of these dark forces will make it into my domain.
If they do, well...they'll find that I am one individual that they will not be making friends with."
[The tape skips ahead a little, before settling on one final clip:]
"I received an interesting proposition today.
I was approached by an individual who offered me the chance to...fix my beloved Emily. For good.
All I would need to do is assist him in...a sacrificial ritu-"
[The tape cuts out.]
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[She's going to the knick knacks. What's in this shack?]
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I think I found a picture of Ghostave...!
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Does it look like the beds in their rooms? How jacked up is this bed really?]
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...The stains are from soup, you fuckers.]
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Is there anything under the bed?]
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She's just gonna . . . leave those alone
. . . Is there anything else about the bed???? Or can she be excused??????]