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grimgrinningghosts) wrote in
foolishmortals2017-08-04 02:20 am
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FINAL INVESTIGATION
[It’s Wednesday morning, and when the 8 remaining guest wake up, they’re greeted to a soft song playing in the distance. Even with the stress of the past few months, the song helps puts the living guests at east, a beam of hope in the dark times.
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
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[That's... well okay. Everything about this is ominous and creepy, but this even more so.]
Let's... let's be careful. We can't have any more accidents.
[God, she's still shaking from the gun going off. But she'll try and focus, and move over to the nightstand. Anything on top of it, first off?]
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Um... do any of you know how this device works?
[And she holds it up!]
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He looks at the item Elsa is holding up, and his face lights up.]
Of course I do! It's a tape recorder. It's used to record and play back messages. Sort of the same way the buttons on the portrait wall could play songs.
[He takes the tape recorder and look it over, punching the buttons experimentally. Is it still functioning?]
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[Ford Pines, a man who doesn't understand how USB drives work. It's fine.]
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"Log Da-"
[The sound garbles, before picking back up again.]
"One issue that has caused me great distress since my passing is...learning how many lost souls have been taken advantage of, both by demons and The Greek God of the Underworld. I have pondered for many a restless night on how to combat this issue, and I believe I have it. Gracey Manor, henceforth rechristened as 'The Haunted Mansion' shall be...a sanctuary for spirits. One in which ghosts can find themselves both permanent residence and protection from those who would seek to do them harm.
Madame Leota has provided me with a good deal of abilities to help me in this purpose. By binding my spirit to the mansion, I shall never be able to leave the grounds, but will be able to protect it from dark influences for the rest of eternity. So long as my soul continues to haunt this mansion, none of these dark forces will make it into my domain.
If they do, well...they'll find that I am one individual that they will not be making friends with."
[The tape skips ahead a little, before settling on one final clip:]
"I received an interesting proposition today.
I was approached by an individual who offered me the chance to...fix my beloved Emily. For good.
All I would need to do is assist him in...a sacrificial ritu-"
[The tape cuts out.]
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Ford listens with increasing alarm, not because he's afraid of anything the voice is saying—but because he knows exactly what that proposition was, without needing to hear the rest of it.
Gracey Manor...'Emily'. It's clear that the voice is the same as the writer of those notes. Beau Blood. But...
Is that the Ghost Host's voice?]
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[She'd thought he wasn't the owner of the house. That he was just employed by the owner. But knowing how this all links up now...]
This ritual... it. It can't be what we were forced to go through, can it?
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[Ford's expression is grim, and he gives her a questioning look.]
I don't see why not. It explains why the Host even let it happen in his house at all, considering how unhappy he seemed about it all.
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[She's going to the knick knacks. What's in this shack?]
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I think I found a picture of Ghostave...!
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Does it look like the beds in their rooms? How jacked up is this bed really?]
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...The stains are from soup, you fuckers.]
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Is there anything under the bed?]
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She's just gonna . . . leave those alone
. . . Is there anything else about the bed???? Or can she be excused??????]