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grimgrinningghosts) wrote in
foolishmortals2017-08-04 02:20 am
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FINAL INVESTIGATION
[It’s Wednesday morning, and when the 8 remaining guest wake up, they’re greeted to a soft song playing in the distance. Even with the stress of the past few months, the song helps puts the living guests at east, a beam of hope in the dark times.
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
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Huh, guess there's more to this place then just the spooky hallway.
[Eh, she gives the door a try.]
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The door opens to a relatively bare, but serviceable bedroom. It certainly lacks a homey touch, but it's not overly threatening yet.]
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Well alright.
[What kind of furniture and lighting are we looking at here?]
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[Not... not literally though. That'd be weird.]
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who plays darts like gaston
who smells farts like gaston
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Also gonna just. Ignore the bottle for a moment and unfold those pieces of paper. Rudimentary reading skills go!]
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The first is a crumpled-up receipt reading:
CLUB 33
________
4 COKE 12.00
2 FRUIT PUNCH 7.50
2 TROPICAL PUNCH 14.50
2 MARGARITA 13.50
3 SPECIAL RED 45.00
11 PRIME LONDON SI 693.00
2 PERRIER 7.50
2 ESPRESSO 6.00
1 COFFEE 2.50
1 PAN-ROAST CHICK 63.00
1 BEIGNETS 12.00
____
PLEASE PAY THIS AMOUNT 1083.16
GRATUITY NOT INCLUDED]
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[ She'll move it aside to see the other one. Who is it..? ]
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Mike goes to check the cabinet. Slooowly opening it.]
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18 of them have pins in them.
They look familiar.]
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Examine closer!! Do they look like our crew, past and present? Which have pins?]
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The little Fiddleford, Sophie, Lea, Tarzan, Tadashi, Sylvia, Jiminy, Tip, WALL-E, Wander, Mulan, Star, Anna, Maui, Karolina, Kiara and Demyx all have pins in them. That 26th one is that weird fat guy from the 3rd trial, who also has a couple pins in 'im.]
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Let's go see how well-made that bed is.]
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She throws the blankets off.]
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That's extra.
It looks comfortable, though!]
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