The Narrator (
keyofimagination) wrote in
foolishmortals2017-10-14 11:49 am
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FIRST TRIAL
[As the living guests finish investigations, they will hear a small click from the library. The door in the back of the room is now open, and true to The Narrator’s words, it leads to the boiler room and in the back there’s an elevator, already open for the guests. However this elevator doesn’t look anything like a normal elevator.
The elevator doesn’t start until everyone is seated and buckled in, and when it does, instead is starts moving backwards for a few moments before going up. As it moves, your host’s calm voice is heard inside the elevator.]
Friday the 13th. It’s often considered the most unlucky day of the year, and for young Vanellope von Schweetz, she has encounter the greatest misfortune of all. Young Vanellope, who at the end of the day just wanted someone who loved her, instead found herself with nothing but pure hatred. And now Vanellope will have a new game to call home, a game only referred to as… The Twilight Zone.
[As he finishes, the elevator halts with an ominous creak. There is a long stretch of silence before The Narrator speaks again.]
You are about to discover what lies beyond the fifth dimension. Beyond the deepest, darkest corner of the imagination… in the Tower of Terror.
[And then, suddenly, the elevator drops. Hard. None of the guests will have a clear enough mind as they are suddenly being plunged to the ground to notice this, but somehow, the elevator is moving faster than gravity would normally work. But just before they would reach the ground, the elevator suddenly moves back upwards, and then drops again.
This repeats for what seems for an eternity, until the elevator quickly climbs to the very top and stops suddenly. There is a cheerful ding and the elevator doors finally open.
The doors open up to a 30’s-style night club. It’s impossibly clean for a hotel that’s been out of commission for decades, as, unlike the rest of the hotel, it was never closed. There is a grouping of 12 tables sitting in front of a stage, with a placecard, notepad and pen sitting on each one. Boarding the walls there are also 24 pictures, each one representing a guest. While everyone else’s picture is in full color, Vanellope’s is in grayscale.
Light music fills the room, and will continue to play for the rest of your time here.On the stage, The Narrator is already here, straddling one of the chairs and smoking a cigarette.]
Welcome to the Tip Top Club. I hope your trip here was uneventful.
[Judging by his knowing smile, he seems to know exactly that something went down in the elevator.
Each of you has assigned seating arrangements, though you are free to move about the club as you please. You will find that there are several amenities here, however, your main goal here will be solving the mystery that had been put forward.
Feel free to discuss this amongst yourselves, and once you feel you have an idea of who committed the crime, write their name down in your notepad. Majority rules, and participation in this activity is mandatory.
There will be no set time limit for this trial. I trust that you have found enough evidence to properly figure out who the culprit is.
[But on the bright side of all of this, there’s an open bar for those who already want to forget today.]
The elevator doesn’t start until everyone is seated and buckled in, and when it does, instead is starts moving backwards for a few moments before going up. As it moves, your host’s calm voice is heard inside the elevator.]
Friday the 13th. It’s often considered the most unlucky day of the year, and for young Vanellope von Schweetz, she has encounter the greatest misfortune of all. Young Vanellope, who at the end of the day just wanted someone who loved her, instead found herself with nothing but pure hatred. And now Vanellope will have a new game to call home, a game only referred to as… The Twilight Zone.
[As he finishes, the elevator halts with an ominous creak. There is a long stretch of silence before The Narrator speaks again.]
You are about to discover what lies beyond the fifth dimension. Beyond the deepest, darkest corner of the imagination… in the Tower of Terror.
[And then, suddenly, the elevator drops. Hard. None of the guests will have a clear enough mind as they are suddenly being plunged to the ground to notice this, but somehow, the elevator is moving faster than gravity would normally work. But just before they would reach the ground, the elevator suddenly moves back upwards, and then drops again.
This repeats for what seems for an eternity, until the elevator quickly climbs to the very top and stops suddenly. There is a cheerful ding and the elevator doors finally open.
The doors open up to a 30’s-style night club. It’s impossibly clean for a hotel that’s been out of commission for decades, as, unlike the rest of the hotel, it was never closed. There is a grouping of 12 tables sitting in front of a stage, with a placecard, notepad and pen sitting on each one. Boarding the walls there are also 24 pictures, each one representing a guest. While everyone else’s picture is in full color, Vanellope’s is in grayscale.
Light music fills the room, and will continue to play for the rest of your time here.On the stage, The Narrator is already here, straddling one of the chairs and smoking a cigarette.]
Welcome to the Tip Top Club. I hope your trip here was uneventful.
[Judging by his knowing smile, he seems to know exactly that something went down in the elevator.
Each of you has assigned seating arrangements, though you are free to move about the club as you please. You will find that there are several amenities here, however, your main goal here will be solving the mystery that had been put forward.
Feel free to discuss this amongst yourselves, and once you feel you have an idea of who committed the crime, write their name down in your notepad. Majority rules, and participation in this activity is mandatory.
There will be no set time limit for this trial. I trust that you have found enough evidence to properly figure out who the culprit is.
[But on the bright side of all of this, there’s an open bar for those who already want to forget today.]
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She blinks, looking around the room they've been brought to; her heart is still pounding fast, but she forces herself to take a few deep breaths. On shaky legs, she finds the table she's been assigned to—right near a stage, it seems—and sits down gratefully.]
...And what happens to the culprit, if we find them?
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This sucks? This sucks! She sits at her table, a little pale. ]
Di immortales, I hate this place.
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After a couple minutes he does glance up enough to verify that yes, this table is his. So yeah he's good to just continue lying here until his stomach catches up to him. He's pretty sure it's still on the bottom floor.]
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-- Can we do that again? [THAT WAS FUCKING COOL]
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[we're having fun YAY]
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Once was enough, I think.
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Gawrsh, are we always gonna do that?!
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[He's been on rides similar to that, but he was expecting an actual elevator ride, so he's a bit disoriented and wobbly.]
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Maybe... if we don't screw things up.
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Alright, now that... that's out of the way... We do have a killer to find.
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Discussing the evidence, I suppose.
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Speaking of finding things, did anyone find the Twilight Zone board game? It was missing.
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Hopefully no one was too hurt by her tentacles wildly trying to find purchase with their suckers during the bobbing experience. Oops.
She gets off the elevator a little greener around the gills, nails digging into the club walls, panting with her annoyance. Of course, hearing she has an assigned seat, Ursula just makes a beeline for the bar, where she'll be squinting at the liquors. She understands what their purpose may be - she simply doesn't recognize them.
Consequently, she'll be pouring shots so she can take a sniff of each bottle's contents. Feel free to help yourselves. ]
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But you know what helps feeling off balance? Booze. And what do you know there's a bar with no one but everyone's favorite deal-making octo-taur at the bar as the bartender.
He hobbles to the bar, glossing through the various boozes, their brands unusual to him, not the least to say him just lifting a bottle like a boulder. He'll work for his inebriation.]
How kind of our host to leave some party favors for the show, wouldn't you say?
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Bit early to start drinking, isn't it?
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Find anything interesting?
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He'll listen to the bickering continue on in the background, but for now he just moves to the end of the bar and he can be found sort of staring at a filled glass that he doesn't actually have the stomach to touch.]
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EVERYBODY SHUT UP! You can argue about who's prettier later, right now we're supposed to be solving a murder.
We know that Vanellope was found in the game room and that she very likely was playing a game with someone before she died. They were probably eating candy that was taken from the kitchen, where Donald found some blood so it's possible she was moved because Goofy found a blood trail in the lobby that lead to both the game room and the kitchen.
Did anyone find anything else that I haven't mentioned? [She's not getting down until one of you talks.] Anyone.
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Wellllll if she was dragged from the kitchen to the game room, why would the table be knocked over like it was?
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1/2
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Let's Go
About what I'd expect from rabble. One old wound reopens and you all go into a frenzy. But go ahead. Waste our time and prove what you think I did.
[He crosses his arms.]
I'm waiting.
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Re: Let's Go
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Re: Let's Go
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1/?
He reaches for his jacket, eyes hidden as he processes this.]
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Very well, if you're all so insistent. How much do you all want?
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VOTING TIME
[Rod has just... been watching this all unfold this past hour or so. But before everyone just slaughters Preston Northwest, Rod stands up and raises his hand in an attempt to call attention to him.]
It is time to cast your vote on who you believe the culprit is. If the majority votes correctly, the culprit will be promptly punished and the remaining guests will go back to the lobby. However, any misvotes will count as a vote for yourself and you will be executed alongside the culprit.
[He takes an inhale of his cigarette while looking over at Preston.]
However, I have my doubts that will be an issue this week.
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...Alright, new offer, I'll pay your surviving relatives.
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Re: VOTING TIME
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EXECUTION: The Obsolete Man
[The Narrator makes his way to stage right, and lets his legs hang off the edge of it. As he does so, a large plastic game board materializes on the stage. Red plastic homes, giant cards featuring images of a mustachoied gentleman, and giant game pieces appear on stage. A giant silver train, top hat, racecar, and a dog...
Then, of course, Preston Northwest appears amongst them. He fits right in, with a costume resembling a giant silver thimble.
He grumbles at the choice, horribly disgusted at the tacky attire. He attempts to take it off, but finds that he's unable to remove it. What sort of disgusting costume is this? Is this what peasants do to entertain themselves? Preston's face does exhibit some form of relief, however, when he finds a cartoon sack of money attached to the outfit. Perhaps this game does have its merits.
On the other side of the stage, the Narrator extracts a pair of dice. Shaking them in his hands, he rolls them across the stage. Preston begins to move along the stage against his will, along with the giant game pieces. Eventually, they stop.
As they stop, a giant game card gets flipped over, and is shown to the viewing audience. "COVER-UP FOUNDING OF TOWN, LOSE $200." Indeed, not only does Preston's sack of money get considerably lighter, his costume begins to disappear as well, exposing some of his suit - which also begins to gradually disappear from his body.
The game continues, and the cards and cover-ups roll onward. "ABUSE OWN DAUGHTER, PAY $800". "FAMILY ATROCITIES AGAINST TOWNSPEOPLE, PAY $2500 DOLLARS." Each card a different Northwest atrocity, and with each, his costume disappears completely, and so do parts of his suit. Dirt gradually appears atop him as well, leaving him nothing more than a mess clad only in the rag-like remnants of his suit.
Eventually, as his dollar bag finally empties, a final card is drawn: "GO TO JAIL. GO DIRECTLY TO JAIL. DO NOT PASS GO. DO NOT COLLECT TWO HUNDRED DOLLARS."
With that card, a jail cell appears around Preston Northwest. He grins devilishly - he'll get out of this one somehow. The Northwest Family always emerges victorious. He doesn't even bother struggling against the bars, instead opting to simply reach for the bag of money. After all, why fight against something like this when he can simply buy his way out of it?
His face contours in horror as he feels the empty bag. His expression only gets more and more ragged as he desperately checks his pockets. His wallet - empty. His checkbook - missing. Sweat drips down and down his forehead, coating his face as his mustache droops and his mouth contours in horror. In his final moments, Preston Northwest, covered in dirt and clad in rags, has finally come to the realization that money will not buy him his way out of his situation.
It's the last coherent thought he has before the ceiling of the jail cell falls downwards. The weight of it crushes him completely, erasing him from view, but covering the inside of the jail cell with blood. Preston Northwest is no more.
There is a pause, before the Narrator stands and addresses the audience.]
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So, when the opportunity arose for him to turn back time and fix the fateful party, he, of course wanted to set things right. It never even occurred to him that killing an innocent child would only cement his reputation, despite his best efforts. Try as he might, the world will forever know him as the monster he is, and everyone will look down upon this distinguished person… in The Twilight Zone.
[As he finishes, the elevator doors once again open.
Luckily, the elevator goes down smoothly this time. As if it was a normal elevator.]
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cw: emeto mention