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grimgrinningghosts) wrote in
foolishmortals2017-08-04 02:20 am
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FINAL INVESTIGATION
[It’s Wednesday morning, and when the 8 remaining guest wake up, they’re greeted to a soft song playing in the distance. Even with the stress of the past few months, the song helps puts the living guests at east, a beam of hope in the dark times.
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
As the guests go to investigate the noise, they will find themselves heading to the casino. On a nearby card table, there is a pigeon with a key in their mouth, they’re docile enough to let you pet them if you want, but don’t expect them to stay around for long. As soon as all either guests enter the room, they drop the key and fly away.
A small note is attached to it, reading:]
I wish I could help more, but this key should help aid you on the journey that lies ahead of you. I believe in you all.
-Walt
[When they look for the door the key works on, they’ll quickly realize that there’s a locked door near the back of the casino, the key is a perfect match for it. When they open the door, they are greeted by a stream of moving carriages, Doombuggies, as it were, heading towards an inky black tunnel. It’s not exactly the most… normal way to investigate the mansion, but according to Walt this is the best bet you guys have.
As the remaining guests get inside the Doombuggies, they’ll find that the dark tunnel seems to stretch on forever, and you can feel them slowly go down, down, down. You might start to wonder how this tunnel even fits into this mansion, but this mansion never fit into normal reality, has it?
Eventually, as the Doombuggies take you further and further down, the guests will start to notice a branching path in front of them, either through sheer coincidence or some presence guiding the guests, they will find that no matter what they do, they’ll find themselves evenly split, going through the separate forks in the track.
It keeps going until soon, the ride comes to a sudden stop. A voice is heard through the halls.]
Playful spooks have interrupted our tour, please stay seated in your... Doombuggy. We will proceed in just a moment.
[But no matter how long they wait, the “ride” doesn’t start back up again. While it’s still dark down here, there’s enough light to make out a passageway besides the buggies, no matter which path the guest ended up taking.
Investigate?]
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Okay. This is fine. There's nobody in there, right, it's just...cells. They have to get to the bottom of this.
Ford steps cautiously toward the one labeled 'DEMIGOD' to get a better look.]
I'm glad Lefou isn't here.
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Let's just see what's going on in this joint over here!]
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His heart heavy, Ford squints between the bars to get a better look. Is it a familiar corpse? Like, maybe that of their old buddy Lawrence?]
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It's your old friend Lawrence, Ford.]
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Well...good to know they didn't bother properly disposing of him. Good God.
[What else is going on in here huh? What other horrors await?]
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The longer you stay here in the prison, the more you feel unnerved. It almost seems like the shadows around you are moving about and whispering...something.]
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Ford shivers, glancing around, and looking to the other three.]
We should keep moving. I have a bad feeling about this place.
[He glances toward Tarzan.]
I should...put him in one of the carriages, at least. Give the poor boy a shot at a decent burial.
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I think you should do that, Mister Ford. We... should move on.
[Ignore the kid covered in blood.]
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[Ford sighs heavily and moves into the cell, sidestepping as much blood as he can. He's glad Anna thought to unshackle the poor man; he moves over to the bed and pulls the sheets off of it, then squats down next to Tarzan and carefully closes his eyes, muttering something in Hebrew under his breath as he does so. It's not a proper kaddish, but it's better than nothing. Then, he carefully shrouds Tarzan in the sheets, which begin to soak through with blood alarmingly quickly as he rises, hoisting the body over his shoulders.]
Come on, ladies. Let's check out that staircase out there.
[But first, he's just going to...gently set Tarzan's shrouded form in one of the doombuggies.]
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She's super not into the idea of finding more things today for some reason and someone else is gonna have to go up the stairs first.]
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[Wow... She glances around. Is there a bed and things?]
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[That's... well okay. Everything about this is ominous and creepy, but this even more so.]
Let's... let's be careful. We can't have any more accidents.
[God, she's still shaking from the gun going off. But she'll try and focus, and move over to the nightstand. Anything on top of it, first off?]
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[She's going to the knick knacks. What's in this shack?]
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Does it look like the beds in their rooms? How jacked up is this bed really?]
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